Machine Learning Overview


Reading


Some Successful Applications


General Model of a Learning Agent


Possible hypothesis representation schemes

Possible types of feedback

Possible prior knowledge


Inductive Learning


Designing a Learning System

Must identify:


Example: Checkers

Task: playing checkers

Performance measure: % of games won in world checkers tournament

Training experience: games played against itself

Knowledge to be learned

Representation of the learned h function

Learning algorithm

The Final Design


Summary